Friday, April 29, 2016

The Witness (PC )



The Witness for PC / Windows is a first-person adventure game that puts emphasis on solving puzzles, which is similar in this regard to the classic logic-adventure games series entitled Myst. It was created by independent studio Number None founded by Jonathan Blow, who previously developed one of the most interesting logic platform games in recent years – namely Braid, released in 2008. Initially, the title was designed for different platforms, of both current and past generation, but ultimately it came out for PC and PlayStation 4, and a couple of months later also on mobile devices.
The world definitely looks beautiful. - 2016-02-03

Story
The game is set on a pretty large island, which you can explore freely in search of puzzles to solve. The island is very mysterious and, despite many traces of someone’s presence, seems completely deserted. As you find more clues (e.g. audiologs) hidden here and there, and solve various new logic puzzles, you learn more about the place itself and the island’s secrets.
Some riddles are pretty easy, but the further you go, the more you’ll have to push yourself to your mental limits. - 2016-02-03

Technology
Unlike Number None’s first game, which was fully 2D, The Witness for PC / Windows offers simple, but very charming 3D graphics. What's more, using first-person perspective allows for even greater immersion in the game’s atmosphere.
Virtual piece of paper helps you with traveling around the location, but a real one might actually be helpful with solving some puzzles. - 2016-02-03

Gameplay
The Witness uses FPP view, and the gameplay focuses on exploration (on foot or by boat) of every nook and cranny of the island, finding various hints, and solving logic puzzles in order to lower a bridge, activate a mechanism, open a door, etc. Similarly to the aforementioned Myst games, The Witness for PC / Windows requires logical thinking from the player, but there's more. As you explore the island, you have to prove to be remarkably patient, observant, and able to connect seemingly unrelated elements of the story. Many things here have a secret meaning, and the key symbols, hints and markings that let you push the plot forward are smartly hidden within the game’s environment. What makes things even more difficult is the fact that there is no hint system for the player, so you can only count on yourself.



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